Monday, March 5, 2012

Getting started


I've already modeled Dan, the villain, so now comes the nightmarish task of rigging. Even though the goal is a simple character, I still find rigging to be one of the hardest parts. I've used a script to generate the joints, so I just had to line them up and the script does the rest...







...everything but the weight painting. For those who don't know, weight painting is probably the most tedious part of creating a character. It involves painting in black and white a map to control how the model will be effected by the joints.








As you can see, the leg is coming along nicely... but his jacket is a whole other story...

















Well, I'm sure I'll get it eventually...

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